Or Intensified, Reach (Close) Shocking Grasp out of a First level slot. Or an Elemental (Cold) Rime Shocking Grasp out of a First level slot. So you could have, say, an Empowered Shocking Grasp cast out of a First level slot, or an Intensified, Elemental (Cold) Rime Shocking Grasp out of a Second level slot. That doesn't mean you can't stack them to reduce a spell back to it's original level. The answer is no, you can't stack Wayang and Magical Lineage to reduce a first or second level spell below it's original level. I will see to it that the language of this ability is clarified soon and I will get this added to the FAQ. It was put in to allow you to reduce the increase from a metamagic feat. Magical Lineage was never intended as a way for you to actually lower a spell's level. The Devs' intent here is crystal clear to say the least. Jacobs keeps the same stance on this over the years. Whenever you cast that spell, its effects manifest at +1 caster level. ![]() Wayang Spellhunter and Magical Lineage don't provide a bonus, and thus don't fall under that ruling.Īctually, the traits I was referencing in that thread say :īenefit: Select one cantrip and one 1st-level spell when you cast these spells, they function at one caster level higher than your actual caster level.īenefit: Pick one spell when you choose this trait. They work completely differently from the two traits in question. The two traits you were referencing in that post give a spell a +1 trait bonus to caster level. If a player happens to mix things up in a way that according to you breaks the game the way you intended it, just talk to the player and house rule the effect in a way that fits your play-style.I had a similar question some time ago (do not remember in which thread though) and someone official answered that a similar benefit given by 2 traits could not stack, even if it was not called out as being a trait bonusĮDIT : Found it. The thing is that usually magus use this trait to combine it with intensified spell and have a 10d6 damage shocking grasp in their 1th level slot (at level 10), i instead use it to apply "disruptive spell", which does little to nothing, but helps me defining an anti-mage magus from level 1, a thing otherwise impossible. When a player picks an option in your ban list keep simply your eyes open, usually an option alone doesn't break the game, usually it must be combined with other effects.įor example, my character is a magus, i picked magical lineage, which is a powerful trait and happens to be in your ban list. Keep that ban list, but don't force it on your players. So im just looking for suggestions on what to do. ![]() But I dont want some crazy abused stuff showing up. Im happy to run these fights and level them quickly to give them a chance to play higher level characters. Now im not that good at understanding exploits. Summoner & Gunslinger (Except for Bolt Ace) Its straight combat and Im opening the books for them but Im being told that this can be ripe with abuse. ![]() They fight the fight then level up after. The idea is the group goes through a challenging encounter for their level 1-20. ![]() Im currently running what I call Quick leveling combat.
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